Salon A/B
Tools of the Trade for Programming Video Games
Game development is an incredibly challenging task, requiring the integration of the best theory, practices, and technologies from computing and a large number of other domains. Good game programmers will have lots of tools at their disposal to assist in the process. In this student-oriented session, we examine various approaches to game programming and the tools that are available to make things work faster, smoother, and better.
Michael Katchabaw is an Associate Professor in the Department of Computer Science at the University of Western Ontario and a game development expert.
Theatre
Press 'A' To Jump: Animation and Interactivity
Press ‘A’ To Jump explores the importance of animation, design and storytelling in game design and development as seen and experienced by a panel of successful traditional animators who made the successful ‘leap’ into gaming. Co-presented by TAAFI, the Toronto Animation Arts Festival International.
Sagan Yee is a recent graduate of Sheridan College's Classical Animation program, where she made a four-minute film in Flash about a malfunctioning particle accelerator that causes mini black holes to consume Toronto. Her first introduction to Toronto's indie game community was as a participant and later co-coordinator of the Difference Engine Initiative, a woman-focused game-making incubator run by TIFF.nexus and the Hand Eye Society. Currently she divides her working life between the TIFF Film Reference Library, and freelancing on a variety of projects ranging from kid's flash games, t-shirt designs, and animating on Disney's Motorcity. She spends her free time dabbling, scheming, and ruminating.
Jay Edry is trained in both classical and computer animation. Jay was the recipient of Nelvana's Best Digital Character Award in 2006 and was the runner-up for Teletoon's Most Promising Student Award at the Ottawa International Animation Festival that same year. He also received the People's Choice Video Game Gold Award at TOjam (a 3-day game creation competition held in Toronto in 2010). His work demonstrates his strong passion both creatively and technically.
Matt Hammill is an award-winning animator, illustrator and game designer who grew up in the 1980s drawing video game bad guys and digging in the garden for dinosaur bones. Having studied illustration and computer animation at Sheridan College, he's worked on games, TV commercials, short films, poster campaigns, and children's books with clients such as Konami, Hasbro, Molson, JibJab and Kids Can Press. His latest release is the hand-drawn action-puzzle game "Gesundheit!" for iOS, featured Best of 2011 by Apple and loved by reviewers and gamers the world over and considered one of Time Magazines top 25 iPad games of all time . He is based in Toronto, Canada.
A Torontonian born and raised, Catherine Feraday Miller began her career in LA at DreamWorks as a 2D classical animator, working on the features The Prince of Egypt and The Road to El Dorado. Switching to 3D animation in 1999, Cathy has worked for various feature and game companies in San Francisco and Toronto, and has taught 3D animation at the Academy of Art University in San Francisco and at Max The Mutt Animation School in Toronto. Back in Toronto since 2009, Cathy is now working with her husband Tim as Art Director and co-founder for their own independent game studio, Rocket 5 Studios Inc.
Ryan Henson Creighton is the President and founder of Untold Entertainment Inc., a boutique studio in downtown Toronto specializing in games and apps for kids, teens, tweens and preschoolers. Since 2007, Untold has provided interactive services for many broadcasters and teevee production companies. Untold's original properties include Putty Crime (a game modeled entirely in clay), Spellirium, and Sissy's Magical Ponycorn Adventure, which became a worldwide viral hit after Ryan co-authored it with his five-year-old daughter Cassandra. Ryan has taught game development and computer skills at both elementary and post-secondary levels, and is the author of the Unity 3.x Game Development by Example Beginner's Guide from Packt Publishing.